Let me know if you want to test anything else.Īnd finally my huge thanks for the solution (went nuts past few days).
Rename ScripthookV dinput8.dll to asiloader.dllĪnd Happy to report that GTA V no longer crashes on startup and the native trainer (GTA5 ScriptHookV_1.0.350.2a) along with x360ce (3.0.6.39 () 64-bit).Īlthough one hiccup that my gamepad (logitech wingman cordless rumblepad) loses controls, like going forward did not stop or like game-pad became unresponsive for a few seconds after i use the trainer for the first time and randomly became ok after a few minutes of playing on keyboard.Īnd got below error after exiting the game:Īdditional Information 2: 6668516d7fa2979580a3451e1c8cf30dĪdditional Information 4: 0be5710438aa7bb84db46a822f9d72e0.
Reply to this email directly or view it on GitHub GTA V does not require this, but maybe I wrong, wait for Squall-Leonhart. Initializing devices so it can be correctly detected by game. forces it's loading for games that load xinput_.dll after dinput8.dll only loads xinput_.dll from gameĭirectory, ie. I dont think that dinput8.dll from x360ce is On Sun, at 4:31 AM, Robert Krawczyk misunderstand me. The dinput8.dll is not required by GTA V it is required I don't know how many more ways I can say The presence of this new dinput8.dll keeps my controllers from combining. Previously Scripthook used dsound.dll as its main file, Of ScripthookV (required for mods) requires that its own version ofĭinput8.dll to be in the GTA V folder.It is not a standard dinput8.dll it Whether or not the vanilla GTA V needs theĭinput8.dll or not is meaningless in this conversation.